[users at bb.net] builds per node

Greg MacDonald gmacdonald at trionworlds.com
Fri Feb 12 21:28:31 UTC 2016


Using the correct methods worked great. ☺ Exceptions aren’t being reported though.

def getNextSlaveIfIdle(builder, slaveBuilders, buildRequest):
    try:
        master = builder.master

        busySlaveNames = set()
        for builder in master.botmaster.builders.values():
            for b in builder.building:
                busySlaveNames.add(b.getSlaveName())

        for slaveBuilder in slaveBuilders:
            if slaveBuilder.slave.name in busySlaveNames:
                continue
            return slaveBuilder

        return None
    except Exception, e:
        log.msg(str(e))

From: users [mailto:users-bounces at buildbot.net] On Behalf Of Greg MacDonald
Sent: Friday, February 12, 2016 10:42 AM
To: Pierre Tardy; Cipi Bad
Cc: users at buildbot.net
Subject: Re: [users at bb.net] builds per node

I am using nine. I saw that builder_status use in the code somewhere. Let me try again without it. Thanks! - Greg

From: Pierre Tardy [mailto:tardyp at gmail.com]
Sent: Friday, February 12, 2016 9:13 AM
To: Greg MacDonald; Cipi Bad
Cc: users at buildbot.net<mailto:users at buildbot.net>
Subject: Re: [users at bb.net] builds per node

I though you were using buildbot nine?
In that case you should not use the builder_status.

If you are in eight then any stuff you do with status, you will need to rewrite with nine.

nextBuild and nextSlave are still there, but with a slightly different api.


Le ven. 12 févr. 2016 à 02:04, Greg MacDonald <gmacdonald at trionworlds.com<mailto:gmacdonald at trionworlds.com>> a écrit :
So as a test I created a nextSlave function to allow a job only if the slave is idle. It sort of works except when getNext is called back to back. In that case I get two builds scheduled on one machine when there should only be one. It looks like the builder’s current builds hasn’t had time to be updated. Is there a lock I could use? Or a pending builds list somewhere?

Thx.

def getNextSlaveIfIdle(builder, slaveBuilders, buildRequest):
    master = builder.master

    busySlaveNames = set()
    for builder in master.botmaster.builders.values():
        for b in builder.builder_status.getCurrentBuilds():
            busySlaveNames.add(b.getSlavename())

    for slaveBuilder in slaveBuilders:
        if slaveBuilder.slave.name<http://slaveBuilder.slave.name> in busySlaveNames:
            continue
        print '*** Using %s for next build.' % slaveBuilder.slave.name<http://slaveBuilder.slave.name>
        return slaveBuilder

    print '*** No slaves available.'
    return None

From: users [mailto:users-bounces at buildbot.net<mailto:users-bounces at buildbot.net>] On Behalf Of Greg MacDonald
Sent: Thursday, February 11, 2016 11:20 AM
To: Cipi Bad

Cc: users at buildbot.net<mailto:users at buildbot.net>
Subject: Re: [users at bb.net<mailto:users at bb.net>] builds per node

Thanks! I’ll give that a shot.

-Greg

From: Cipi Bad [mailto:cipibad at gmail.com]
Sent: Wednesday, February 10, 2016 9:50 PM
To: Greg MacDonald
Cc: users at buildbot.net<mailto:users at buildbot.net>
Subject: Re: [users at bb.net<mailto:users at bb.net>] builds per node

Hi,

The solution should be in custom nextSlave function.

For similar problem, I tried to use custom nextSlave(that should be the natural solution)  without success.
Currently I am using a 'ugly' combination of "nextBuild" /max_builds

Good luck,
Ciprian

On Thu, Feb 11, 2016 at 2:11 AM, Greg MacDonald <gmacdonald at trionworlds.com<mailto:gmacdonald at trionworlds.com>> wrote:
Hi Everyone,

Is there a way to limit the number of builds per node for a set of builders? I’m using a slave lock for that purpose on the builder and it’s not quite what I’d like to happen. The builds start on a specific slave in the starting state. But they’re waiting not starting and it makes it difficult in the UI to see what is currently running. Also I’d rather the scheduling be performed dynamically at the time slaves become free. Is there another way to do this?

-Greg

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