[Buildbot-devel] Fwd: Nodejs with python
Simon Holm Nielsen
simon at unity3d.com
Wed May 29 11:00:13 UTC 2013
Thanks for your answer.
How do you suggest to implement realtime content in the html pages ?
Begin forwarded message:
> From: "Dustin J. Mitchell" <dustin at v.igoro.us>
> Subject: Re: [Buildbot-devel] Nodejs with python
> Date: May 28, 2013 3:23:46 PM GMT+02:00
> To: Simon Holm Nielsen <simon at unity3d.com>
> Cc: "Buildbot ." <buildbot-devel at lists.sourceforge.net>
> On Tue, May 28, 2013 at 8:48 AM, Simon Holm Nielsen <simon at unity3d.com> wrote:
>> We need to display realtime data like current job in the builderpage. I
>> would like to ask if you use node.js as ajax substitution in version 9.
> Well, node.js and Ajax don't do similar things, so I don't see how the
> one could substitute for the other. One is a language and runtime;
> the other is a dynamic frontend implementation technique.
> We are using Node.js in nine, although only for the build process. We
> may also use it to run tests. It will not be part of a running
> Buildbot instance.
> The goal is for everything to be (near-)realtime, by sending messages
> to the client when things change. It's up to the client (the browser)
> to interpret that and update the display. So there's lots of JS
> Much of this is still in the planning stages, but you can take a look
> at what Pierre has put together, which is already quite impressive.
> See README.md and www/README.txt in the nine branch, and in general
> look in the www/ directory.
> We'd love to have your help!
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