[Buildbot-devel] Suggestions to group builders and avoid an overcrowded waterfall page?
Bill Deegan
bill at baddogconsulting.com
Thu Mar 28 18:55:39 UTC 2013
The only downside with the categories display is that you won't see any
checkins, since they are not tagged with a category..
-Bill
On Thu, Mar 28, 2013 at 10:33 AM, Christian Unger <christian.unger at me.com>wrote:
>
> I was of the opinion that you could set categories for the builders and
> then query on the category
>
> sent from iPhone
>
> cu
>
> On 28.03.2013, at 15:31, Esther Baruk <esther.baruk at lexifi.com> wrote:
>
> > I just found out how to do that from the waterfall help page. I just
> > have to pick the builders I want to display on the page by checking the
> > corresponding boxes. I can open several waterfall like this, electing
> > for each page just the builders I want.
> > It would just be really nice to have this done automatically, for
> > instance in the buildslave page...
> >
> > Esther Baruk
> >
> > On 28/03/2013 15:24, Esther Baruk wrote:
> >> Well, wanting to group builders is different from wanting to see what's
> >> going on slave by slave. You can have a two builders running on two
> >> separate slaves.
> >> I just thought that it could be useful and logical to have this kind of
> >> display somewhere.
> >>
> >> Esther Baruk
> >>
> >> On 28/03/2013 15:20, Mike Winter (miwinter) wrote:
> >>> ?builder=slave
> >>>
> >>> On 3/28/13 6:03:16AM, "Esther Baruk" <esther.baruk at lexifi.com> wrote:
> >>>
> >>>> Hi,
> >>>>
> >>>> I was rethinking about the waterfall page.
> >>>> Wouldn't it be good to also be able to see one waterfall page per
> slave
> >>>> ? It would at least give a smaller overview of what is going on slave
> by
> >>>> slave.
> >>>> Can anyone say if it is easily achievable by modifying the code
> >>>> generating the web pages?
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Esther Baruk
> >>>>
> >>>> On 18/03/2013 02:59, shiny knight wrote:
> >>>>>
> >>>>> That's a good point Jeff.
> >>>>>
> >>>>> Now I wonder: what can you actually do with the JSON feed? I can
> >>>>> extract strings from it, trough a rudimental JSON parser, but then
> how
> >>>>> do you actually put it in the status pages?
> >>>>>
> >>>>> This means that the pages must be hosted somewhere on a server, and a
> >>>>> process has to ping the real buildbot trough JSON every single time
> that
> >>>>> you do a refresh or for every commit/build....which seems to me
> really a
> >>>>> lot of load (unless I misunderstood how would you use the JSON API).
> >>>>>
> >>>>> Isn't this adding a bunch of load on the master?
> >>>>>
> >>>>> On Mar 15, 2013, at 3:28 PM, Jeff Licquia wrote:
> >>>>>
> >>>>>> On 03/14/2013 05:01 AM, shiny knight wrote:
> >>>>>>> So far I had no luck. Obviously I am no UI designer, so my vision
> is
> >>>>>>> quite limited.
> >>>>>>
> >>>>>> I know this isn't exactly what you asked for, but you can override
> the
> >>>>>> default templates used for web status, and there's a quite nice JSON
> >>>>>> API
> >>>>>> available.
> >>>>>>
> >>>>>> I used these two features to design a custom top-level page that's
> >>>>>> built
> >>>>>> with JavaScript. Our master has around 210 builders; the custom
> page
> >>>>>> displays them in a 7-column table, one cell per builder, which works
> >>>>>> quite well to see the current status at a glance. It also shows
> build
> >>>>>> slave status (idle, offline, building, etc.) and updates
> automatically
> >>>>>> to give a more-or-less current view of what's going on.
> >>>>>>
> >>>>>> There's a link to the JSON API docs in the top menu in the default
> >>>>>> buildbot web pages. Overriding is easy; just copy, say, root.html
> from
> >>>>>> module-directory/buildbot/status/web/templates to 4
> >>>>>> master-directory/templates and edit away. You can add static files
> by
> >>>>>> copying them into master-directory/public_html.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
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> >>>>>
> >>>>>
> >>>>>
> -------------------------------------------------------------------------
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> ------------------------------------------------------------------------------
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> > Rise to greatness in Intel's independent game demo contest.
> > Compete for recognition, cash, and the chance to get your game
> > on Steam. $5K grand prize plus 10 genre and skill prizes.
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> ------------------------------------------------------------------------------
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> Rise to greatness in Intel's independent game demo contest.
> Compete for recognition, cash, and the chance to get your game
> on Steam. $5K grand prize plus 10 genre and skill prizes.
> Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
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